![]() I could say more, but this abridged guide is already getting a bit long. To avoid animation conflicts (or just get around the two-parameters-per-layer limit) you should also be using these Deformers.Īfter that, just UV map the layers (another 3D modelling concept) and export to a Live2D model. In the free version, you can only have three keyforms on two movement parameters for each image layer, which should be more than enough.įor more complex deformations, you can make a custom 2D mesh – which is like a 3D model mesh, but, well, flat – or you can group it into a simpler square cage, called a Deformer. You can also link two movement values together, creating something like all eight cardinal directions. ![]() The movement parameters can go in two directions and the free version lets you make 3 keyforms per parameter, such as up, middle, and down. Since this isn’t full animation on a timeline, however, they’re called keyforms in this context. With the movement settings already created, all there is to do now is create a bunch of keyframes on the movement parameters. Those familiar with the principles of 3D animation should understand Live2D easily. People who are familiar with assembling sprites and Adobe Flash-style vector animation can transfer their skills to Live2D. ![]() Live2D takes slices of raster art on various kinds of deformation meshes to animate it. Update 2023: With the shutdown of VKatsu and the associated companies, the Terms of Service that allowed you to turn screenshots into a Live2D avatar has expired. This is the only permitted option I know of where you can use a character creator for 2D Vtubers. However, taking and using screenshots of your character in VKatsu is actually acceptable. If you can’t draw at all, you should not consider taking screenshots from your favourite anime and assemble it together, since that’s copyright infringement. But if it’s your first time or it doesn’t fit with your drawing workflow, don’t worry about it. Ideally, you should try to keep the next step in mind during the drawing process and make it into the desired slices ahead of time. In what may be the hardest step for some, the first step is to obtain a portrait image of your intended avatar, either by drawing it yourself or commissioning an artist. The major steps to a Live2D Vtuber avatar. My Vtuber guide only briefly described the Live2D process in a footnote, so I’ll outline the critical steps in a bit more detail. This is because the 3D Vtuber scene is loaded with template sheets and base models that you can use, while going 2D still has a requirement of making your own personal drawing. That said, the process is arguably more difficult than trying to be a 3D Vtuber. If you can do image manipulation and understand some principles of animation, you can figure it out pretty quickly. So you want to try out this virtual avatar thing, and you’ve heard of Live2D? It was originally developed in 2010 for visual novels, and its easy workflow allowed to it be quickly adopted by Vtubers. For a full-length video walkthrough based on this article, watch my YouTube video.
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